![]() Many times when a character falls, you'll be tempted to simply quit and reload your save in order to avoid the hassle of subbing in a new warrior. However, it feels more like an arbitrary mechanic created to add complexity to the game. The recovery system encourages players to use idle party members and experience other classes. Winning battles advances the clock, so you'll get them back eventually. To recover lives, the fallen must enter the hospital and sit things out until a certain amount of in-game time passes. Life crystals act like actual lives, so running out equals permadeath for that fighter. When a character falls in battle, he or she loses a life crystal and must be revived back in town. You have to know when to run from battles and when an area's monsters are too tough for your team. Random enemy encounters will occasionally wreck your team, knocking out a member in one or two turns. Like other old-school first-person RPGs, the degree of challenge here is quite a bit higher than the average JRPG. Sword City's battles might be streamlined, but don't mistake their simplicity for a lack challenge. It's an interesting limitation that forces a mix of classes rather than packing the team with nothing but melee fighters. You have to put magic users back there, and maybe someone who wields a bow or sling. Here though, most characters in the second row can't use physical attacks against enemies. And party members can be incapacitated, necessitating the use of replacements while they recover.Īs with many Japanese RPGs, the party's battle formation consists of two rows. Still, you'll want to make several members of your own - idle party members gain XP and gold while you fight battles. It usually takes a lot of rolls to get a favorable stat bonus, so I wish we could just skip the process. The game provides a set of five recruits to fill out the starting party, but you can also create several more of your own.Ĭreation is fun because you can name everyone and choose their portraits, but the initial stat rolling mechanic is time consuming and boring. Party members are blank slates, with no dialog or effect on the story – hired hands, basically. ![]() Upon reaching Sword City, your hero will be able to recruit a party of five additional adventurers. ![]()
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